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- A retro-futuristic epic of steampunk battle set in 1914. It has been 15 years since the original H.G. Wells Martian invasion. Fearing another attack, the human race has prepared itself. This is the story of the battle tripod 'Goliath' and its young crew. 'Goliath' is the vanguard of an army of steam-powered battle walkers, heat-ray biplanes, and armored zeppelins facing a Martian fleet of giant fighting machines and flying wings. Within the cockpit of 'Goliath', courage under fire, conflicted loyalties and the struggle to save earth, in this new War of the Worlds.
- 1996–1997TV-Y78.2 (13)TV EpisodeOn a primitive planet, the Monkeys find two aliens undergoing a rite of passage. One alien befriends the monkeys, the other joins a group trying to capture the Monkeys. An intervention shows that things aren't what they seem.
- 1996–1997TV-Y7TV EpisodeThe Simians encounter a ship full of plants and trees, the last survivors of a dead planet. The ship needs a gardener and Gor-illa wants to do it.
- 1996–1997TV-Y7TV EpisodeA microscopic-size ship of alien pioneers is looking for a home, and they settle for Spydor's rear end. Simian and the others shrink down to find and convince the intruders to go elsewhere.
- In the Caelin system, the primate ship is shot down and sinks into the pink ocean covering the planet. But the monkeys don't drown and now find they must stop the two warring factions on the planet before they destroy it.
- Rhesus 2 destroys the "holo-boon generator" and the replacement they get creates an evil dictator who unleashes his "holo-boon horde" on the Simians.
- A psycho-neutron annihilator bomb destroys all life forms and can protect itself from being discovered. And Rhesus 2 has just put one on the Simian ship, forcing the monkeys to face their fears in order to disarm the bomb.
- The Simians befriend a slick-talking traveler named Largo, who captures the crew for Rhesus 2 by assuming their personalities and characteristics.
- The crew is kidnapped by Apax and only Shao Lin can save them.
- Damaged in battle, the Simian ship lands on the planet Maltese. So the crew follows the Orbitron's trail through a noir-world of alien gangsters and molls, where nothing is what it seems.
- The Space Monkeys need a few androids to help in defending the universe. When the crew searches for more advanced machines on Cyber 1, they find the planet is run by Matrix, who believes he has created a whole civilization of robots.
- 1996–1997TV-Y7TV EpisodeNebula has the GLOP generator but needs one last part from the Primate Avenger. Attacked by the ganglia, the Space Monkeys are snared in Rhesus' energy net and about to be tortured. Will they be saved by their captain?
- 1996–1997TV-Y7TV EpisodeNebula has figured out how get his hands on the GLOP generator. The Space Monkeys rush to the scene, as does Mandrax, a mysterious mandrill with unimaginable powers. What will Mandrax do?
- 1996–1997TV-Y7TV EpisodeCapt Simian is lost on a world of illusion, and only a visit from the mysterious mandrill Mandrax can save him. Can he stop the madman Nebula from using the final component he needs to destroy the universe?
- A powerful being calling himself the Glyph offers Simian the chance of destroying Nebula. The plan is to lure Rhesus 2 into a trap and get him to lead them to his master. But the crew soon discovers that their new ally has an agenda of his own.