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- A teenage girl periodically travels back in time to feudal Japan to help a young half-demon recover the shards of a jewel of great power.
- Five teenagers inherit samurai powers from ancient Japan to protect the world from an army of monsters.
- Jason meets an alien talking car who can transform into a giant legendary Mecardimal warrior. But he's not the only one out to tame Mecardimals. Now Jason must learn how to master every weapon, attack and ability before the other guys do.
- Ban Midou and Ginji Amano, two juvenile delinquents from the Shinjuku district of Tokyo, Japan, are also known as a pair of retrievers-for-hire called the GetBackers. Both of them possess supernatural powers to aid them in their missions. Ban has the "Jagan" (Evil Eye), which allows him to fill a target with profound hallucinations, as well as the "Snake Bite", which gives his hands 200 kilograms of gripping force. Ginji, on the other hand, can generate thousands of volts of electricity within his body at will like a human electric eel. Together, they boast an (almost) 100% success rate at retrieving objects for their clients. If only they could figure out how to keep from constantly going broke...
- An ancient legend tells of a magical Powerstone that granted its owner any wish desired. Adventurers from all over the globe clash as they seek this mystical gem. Based upon the Dreamcast game, POWERSTONE tries to entertain us with the story behind the game's premise. The plot begins with our hero, Fokker, training to be a fighter like his idol, Vargas.
- Keita frees Whisper, a yokai, from imprisonment. Whisper vows to protect Keita and gives him a watch to see yokai. With Jibanyan, they encounter and resolve yokai-related issues.
- A colonized space had finally achieved peace, until a mysterious enemy, the UE, enters the scene and attacks colonies and other targets. Our main protagonist is from a destroyed colony, safely living on another. Before fleeing and surviving the attack however, he is entrusted with a data package which contains the one hope for humans to stand up against this powerful foe, plans for a gundam. Flit Asuno has spent most of his years on this peaceful colony studying science and realizing the plans, cultivating in the production of one. One which Flit ends up piloting himself when his new home is threatened.
- Meet Ace McDougal - just your average, everyday nerdy school kid... Well he was, 'til he happened to be in the wrong dentist's chair at the wrong time and accidentally said the secret codeword... next thing he knew he'd been fitted with a set of top secret, ultra high-tech experimental braces. From that moment on he's catapulted - teeth-first - into one hair-raising adventure after another! Now he's the kid proving you're never too nerdy to be cool!
- A boy who sees visions of giant robot battles in modern Japan is accidentally transported to the parallel dimension in which the fighting is taking place.
- Ella Bella Bingo follows the adventures of happy-go-lucky Ella and her friends. 5 year old Ella is the heartbeat of our series. She is an upbeat and fun-loving girl who positively fizzes with enthusiasm, ideas, and most importantly a never-give-up attitude. Ella's world consists of her doting father, eccentric neighbors and a fun- loving bunch of friends and. The series is a warm, humorous mix of fun and laughter. Whenever Ella finds herself in a sticky situation, she exclaims, "Oh what a pickle!" Luckily, Ella also has a remarkable ability to solve these everyday dilemmas in spectacular and surprisingly creative ways. And when she finally does make a breakthrough, Ella bursts forth with a joyful "Bingo!" Ella's solutions are always larger-than-life, surprising and delightful. They are, in short, unique. No-one else has adventures like Ella's because no-one else thinks in quite the way Ella does!
- The year 2050, Ban Yamano is an average middle schooler who loves LBXs, but couldn't have one due to his mother's banning after the death of his father 5 years ago. One day when he was returning home, he comes across a Rina Ishimori who hands him a metal briefcase saying it is the key to both "hope and despair" for all humanity. He returns home to discover the contents in the briefcase, an LBX model named "AX-00" never seen in the sales catalogs. Then he get ambushed by a mysterious LBX legion, leaving Ban no choice but to fight back using the AX-00. Ban manages to fend them off, but finds himself caught later in future battles for the sake of recapturing the AX-00. Together with his classmates, Ami Kawamura and Kazuya Aoshima; they fight off the enemies later confirmed as the Innovator. Led by Yoshimitsu Kaidou, this mysterious organization whose agendas for global domination involves the hidden key item inside the LBX model. Soon, Ban will come across many friends and rivals from his LBX battles to accompany him in the fight against the organization. Teaming up with Hanzou Gouda, Daiki Sendou, and the mysterious transfer student, Jin Kaidou; they join the anti-terrorist organization called the Seekers, led by Takuya Uzaki, younger brother of the CEO of the world's top LBX maker. As the fight against the Innovators continues, Ban would discover the true nature of the LBXs, including the reason for his father's disappearance.
- In the year 2035 in a world owned by technology, a fourteen year old boy named Kang Maru who has excellent maneuvering skills for the simulation game 'RESTOL" gets chosen by GEONOID, a company who wants to protect the Earth from calamities.
- The survivors of a shipwreck are forced to work together in order to stay alive on a mysterious island.
- The Art Bus, airing on Mediacorp OKTO, has been paying homage to collections of public artworks across the island every Tuesday at 10pm. The Art Bus host along with 6 Art Tourists explore different art themes relevant to Singapore for each weekly episode.
- Back in training mode with the looming threat of Lloyd and the Hypnobrai, Zane wanders after a Falcon and lands himself in a heap of trouble.
- The four Ninja are snapped out of their post-hero complacency when Lord Garmadon's young son, Lloyd, awakens the evil snake tribe; all the while, a prophecy is revealed telling of a green ninja who will defeat Lord Garmadon.
- Cole joins Jay and Zane inside the Nindroid to solve a mysterious puzzle by revisiting some of Ninjago's distinctive destinations.
- The ninja and Sensei Wu try to infiltrate the Serpentines' inner sanctum and walk right into a trap, and when Lloyd's rescue mission fails, there is only one person who can help them, namely the evil Lord Garmadon.
- Lloyd moves in and tries to make nice by helping out with chores, but he just gets in the way. Pythor has awoken the Vipoids and the Constrictaurs and an all out snake war has taken over Ninjago.
- 2011–201923m7.5 (362)TV EpisodeJay and Nya have to cut their first date in Mega-Monster Amusement Park short as the Serpentine are on their way to retrieve the first or four fang blades to be used to awaken the Great Devourer.
- Lloyd unlocks a second tribe - The Fangpyres - to help him regain control. The Ninja are busy setting up their new HQ that Zane discovered, but are called to duty when the Fangpyres attack the village where Jay's family lives.
- 2011–201923m7.7 (355)TV EpisodeThe four ninja go undercover as a dance troupe and enter a talent contest in their quest to win "The Blade Cup" where one of the fang blades is hidden.
- When the four ninja follow the mysterious falcon into the woods, they stumble on a hidden work shop where Zane learns the secret about his past and in the process, he is the first ninja to unlock his true potential.
- After the Fangpyres join forces with the Hypnobrai, Lloyd awakens Pythor - the last remaining snake of the Anacondrai tribe. Pythor steals a map from him that will show him where the remaining two snakes tribes dwell.