x :tide tsiL :bDMI
Illusion | Conjuration | Destruction | Restoration | Alteration | Enchanting | Smithing | Heavy Armor | Block | Two-Handed | One-Handed | Archery | Light Armor | Sneak | Lock-Picking | Pickpocket | Speech | Alchemy
1: Maru Salek [High Elf - FireMage] Destruction , Conjuration , Enchanting , Archery , Speech , One-Handed
2: Name [Imperial - Treasure Hunter] Speech , Archery ,
3: Name [Race - Tank]
4: Name [Race - Shadow Knight]
Stgm1:
--Character
Orc
--Loadout
Lft: Menace Swd
Rgt: Menace Swd
Hd: Robust / Relentless / Juggernaut H.Ar
Nk: Duelist Necklace
Ch: Robust / Relentless / Juggernaut H.Ar
Hs: Duelist H.Ar
Fs: Duelist Ring
Ft: Duelist H.Ar
--Useful Skills : Lv.31
1H : 13pts
x5 Armsman: +100% Dmg
x3 Bladesman: +20% Swd Crit Ch
x2 Dual Flurry: +35% Dual AtkSpd
Dual Savagery: More Dual PwrAtk Dmg
Fighting Stance: -25% PwrAtk cost
Savage Strike: +25% PwrAtk Dmg
H.Ar : 7pts
x5 Juggernaut: +100% rating
Well-Fitted: +25% rating if all H.Ar
Matching Set: +25% rating if matching
Enc : 6pts
x5 Enchanter: +100% Enc potency
Insightful Enchanter: +25% Stat Enc potency
Smi : 5pts
x5 H.Ar forging (Steel, Orc, Dwarven, Ebony, Dragon): New, better item sets; higher rating / dmg
--Useful Potions
Paralysis Poison: Leaves target vulnerable
Duelist Potion: +1H Dmg
Stm Potion: More PwrAtk allowance
--Useful Shouts
Windfury: +AtkSpd
MFD: Damage multiplier on target
Disarm: Remove offensive capability of weapon-users
U. Force: Leaves target vulnerable
Ice Breath: Synergy w/weapons; HP & Stm Dmg
Drain Vitality: Steals enemy resources; Dmg while increasing PwrAtk allowance
Dragon Locations
◾Ancient's Ascent
◾Autumnwatch Tower
◾Bonestrewn Crest
◾Dragontooth Crater
◾Eldersblood Peak
◾Lost Tongue Overlook
◾Mount Anthor
◾Northwind Summit
◾Shearpoint
◾Skyborn Altar
--Dragon Priest Locations
Krosis | Shearpoint | +20% lockpicking, alchemy and archery
Hevnoraak | Valthume | +100% Poison and Disease resistance
Morokei | Labyrinthian (College Quest) | +100% magicka regen
Otar | Ragnvald | Fire, frost and shock resistance is improved by 30%
Nahkriin | Skuldafn, (Main Quest) | +50 magicka and -20% restoration and destruction cost
Rahgot | Forelhost | +70 stamina
Vokun | High Gate Ruins | -20% alteration, cojuration and illusion cost
Volsung | Volskygge | +20 carry limit, 20% better prices and underwater breathing
Wooden mask | Labyrinthian | Makes a strange humming noise . . .
Giant Camps
◾Broken Limb Camp
◾Bleakwind Basin
◾Blizzard Rest
◾Cradlecrush Rock
◾Guldun Rock
◾Red Road Pass
◾Secunda's Kiss
◾Sleeping Tree Camp
◾Steamcrag Camp
◾Stonehill Bluff
◾Talking Stone Camp
◾Tumble Arch Pass
Camps
◾Dragon Bridge Overlook
◾Druadach Redoubt
◾Halted Stream Camp
◾Karthspire
◾Karthspire Camp
◾Knifepoint Ridge
◾Robber's Gorge
◾Serpent's Bluff Redoubt
Forts
◾Bloodlet Throne
◾Broken Tower Redoubt
◾Cracked Tusk Keep
◾Darklight Tower
◾Driftshade Refuge
◾Faldar's Tooth
◾Fellglow Keep
◾Fort Amol
◾Fort Dawnguard
◾Fort Dunstad
◾Fort Fellhammer
◾Fort Frostmouth
◾Fort Greenwall
◾Fort Greymoor
◾Fort Hraggstad
◾Fort Kastav
◾Fort Neugrad
◾Fort Snowhawk
◾Fort Sungard
◾Gallows Rock
◾Harmugstahl
◾High Hrothgar
◾Ilinalta's Deep
◾Mistwatch
◾Morvunskar
◾Northwatch Keep
◾Nightcaller Temple
◾Treva's Watch
Towers & Watchtowers
◾Abandoned Prison
◾Bannermist Tower
◾Bleakwind Bluff
◾Cradle Stone Tower
◾Dead Crone Rock
◾Falkreath Watchtower
◾Nilheim
◾Peak's Shade Tower
◾Pinefrost Tower
◾Refugees' Rest
◾Rift Watchtower
◾Shor's Watchtower
◾Snowpoint Beacon
◾South Skybound Watch
◾Stendarr's Beacon
◾Sundered Towers
◾Valtheim Towers
◾Western Watchtower
◾Window's Watch Ruins
◾Whitewatch Tower
Tombs
◾Angarvunde
◾Ansilvund
◾Arcwind Point
◾Bleak Falls Barrow
◾Dead Men's Respite
◾Deepwood Redoubt
◾Dustman's Cairn
◾Folgunthur
◾Forelhost
◾Frostmere Crypt
◾Geirmund's Hall
◾Hag's End
◾Hag Rock Redoubt
◾High Gate Ruins
◾Hillgrund's Tomb
◾Ironbind Barrow
◾Korvanjund
◾Labyrinthian
◾Lost Valley Redoubt
◾North Shriekwind Bastion
◾Ragnvald
◾Rannveig's Fast
◾Saarthal
◾Shroud Hearth Barrow
◾Silent Moons Camp
◾Silverdrift Lair
◾Snow Veil Sanctum
◾South Shriekwind Bastion
◾Twilight Sepulcher
◾Ustengrav
◾Valthume
◾Volskygge
◾Volunruud
◾Yngol Barrow
◾Ysgramor's Tomb
Shout List
◾Animal Allegiance
1 - Inside Angarvunde in The Rift, West of Riften on the mountain.
2 - Inside Dragon's lair in Ancient's Ascent
3 - During Glory of the Dead, you'll find it in Ysgramor's Tomb.
◾Aura Whisper
1 - Inside Volunruud in The Reach, where you encounter a Dragon Priest.
2 - At a Dragon's lair at Northwind Summit.
3 - In Volunruud during The Silence Has Been Broken Dark Brotherhood quest.
◾Become Ethereal
1 - Inside Ustengrav from The Horn of Jurgen Windcaller
2 - Above the Lost Valley Redoubt
3 - End of Ironbind Barrow in Winterhold Hold
◾Call Dragon
1, 2, 3 - You learn Call Dragon during "The Fallen."
◾Call of Valor
1, 2, 3 - Call of Valor is automatically learned during the main quest.
◾Clear Skies
1, 2, 3 - Clear Skies is learned during the main quest "The Throat Of The World."
◾Disarm
1 - Silverdrift Lair
2 - There's a Dragon's lair at Eldersblood Peak.
3 - Speaking With Silence (a Thieves' Guild quest) takes you to Snow Veil Sanctum.
◾Dismay
1 - Lost Tongue Overlook, where you'll encounter a Dragon.
2 - Pieces of the Past takes you to Dead Crone Rock.
3 - Shalidor's Maze in Hjaalmarch.
◾Dragonrend
1, 2, 3 - Dragonrend is automatically learned during the main quest "Alduin's Bane."
◾Drain Vitality
1 - Inside Dimhollow Crypt, an area you'll explore anyway during "Awakening."
2 - In The Forgotten Vale. The Word Wall is located in the middle of the frozen lake.
3 - Found in Arcwind Point, west of Riften. The Word Wall is located near an altar.
◾Elemental Fury
1 - Shriekwind Bastion , Directly North of Falkreath
2 - Dragontooth Crater
3 - In The Break of Dawn, in the Kilkreath Ruins in Haafingar. Learn from Word Wall by the Statue to Meridia.
◾Fire Breath
1 - Dustman's Cairn during The Companions quest "Proving Honor."
2 - Sunderstone Gorge
3 - Found in The Throat Of The World
◾Frost Breath
1 - Skyborn Altar (dragon's lair) during a Miscellaneous quest. East of Morthal
2 - Folgunthur in Hyjaalmarch. Requires the side quest "Forbbiden Legends."
3 - Bonestrewn Crest
◾Ice Form
1 - Saarthal near the end of Under Saarthal
2 - Mount Anthor
3 - Frostmere Crypt
◾Kyne's Peace
1 - Shroud Hearth Barrow in Ivarstead. You must complete the Investigate Shroud Hearth Barrow miscellaneous objective to receive the Sapphire Dragon Claw necessary to reach this word.
2 - End of Ragnvald
3 - Rannveig's Fast
◾Marked for Death
1 - In The Dark Brotherhood Sanctuary
2 - In Forsaken Crypt
3 - Autumnwatch Tower, south of Ivarstead.
◾Slow Time
1 - The Jagged Crown quest in Korvanjund, behind the throne at the end.
2 - Hag's End (The Reach)
3 - The Staff of Magnus takes you to a Dragon Priest lair
◾Storm Call
1 - High Gate Ruins while following a lead given to you by courier.
2 - During The World-Eater's Eyrie, you'll be taken to Skuldafn.
3 - Forelhost in The Rift
◾Soul Tear
1, 2, 3 - Learned in first 3 uses of Summon Durnehviir shout.
◾Summon Durnehviir
1, 2, 3 - Learned during Dawnguard DLC Questline "Beyond Death."
◾Throw Voice
1, 2, 3 - Shearpoint
◾Unrelenting Force
1 - Bleak Falls Temple during "The Golden Claw" or "Dragon Rising."
2 - Learned from Greybeards in High Hrothgar during "The Way Of The Voice" main questline
3 - Learned from Greybeard after returning the Horn of Jurgen Windcaller.
◾Whirlwind Sprint
1 - Learned from Greybeards in High Hrothgar during "The Horn Of Jurgen Windcaller."
2 - Volskygge.
3 - Dead Men's Respite in "Tending the Flames."
Magic worth 100% Discount
Destruction - Offensive spells for Magic artillery.
A) Flames - Flamethrower: Area DPS. Good vs non-mages.
B) Frostbite - Icethrower: Area DPS, Slow, and Stamina burn. Good vs melee attackers.
C) Sparks - Chemical Thrower: Magicka Burn. Good vs Mages.
D) Runes - Mines: High Area DPS traps.
E) Lightning Bolt - Sniper Rifle: Instant-hit linear shot unaffected by gravity. Good vs Mages.
F) Fireball - Rocket Launcher: High Area DPS projectile.
G) Fi/Fro Cloak - Damage Aura: Fire for DPS, Frost for vs melee attackers for Stm burn.
Restoration - Defensive spells for resource regeneration, magic defense, and fighting undead.
A) Healing - Repair: Faster HP Regen.
B) Fast/Grand Healing / Close Wounds- Item: Instant-use Health kit.
C) Healing Hands - Repair: Bestow HP/s heal on ally.
D) Wards - Shield: Chargeable shield that absorbs magic damage.
E) Turn/Repel / Bane of Undead - Repellent: Force undead opponents to flee combat.
F) Circles - Force Field: Prevent susceptible undead from entering cast area.
Alteration - Support spells for adapting to various situations.
A) Fleshes / Dragonhide - Armor: Augment physical damage reduction. Defensive combat spells.
B) Candle/Magelight - Torch: Illuminate areas for exploration. Auxiliary roaming spell.
C) Detect Life/Death - Enhanced Senses: See enemies through walls. Sneak spells.
D) Telekinesis - Reach: Can reach items otherwise out of grasp. Can avoid Indy traps.
E) (Mass) Paralyze - Tranquilizer: Can incapacitate enemies for assassination or sneaking.
F) Waterbreathing - Dive Mask: For underwater exploration.
Conjuration - Offensive spells for summoning reinforcements and/or weapons.
A) Familiar - Attack Dog: Weak reinforcement spell. Good for early levels.
B) Fire Atro - Ranged Ally: Long-range firebolt caster. Also detonates fire nova upon death.
C) Fro Atro - Melee Ally: Close-range melee attacker. Beefy, Stamina-burn frontline.
D) Raise dead - Ally: Reanimate powerful felled foes to fight for you w/their weapon(s). "Dark Souls" Perk makes corpses more beefy than Atros.
E) Thralls - Follower-Ally: Lasts until killed or new minions conjured.
F) Command/Expel Daedra - Repel: Terrify or Unsummon Conjurations.
G) Bound Weapons: Weightless alternative to having weapons. Can adapt to any offense. "Oblivion Binding" is good vs enemy Conjurers.
Illusion - Support spells for manipulating enemies and managing aggression.
A) Calm/Pacify/Harmony - Stop Command: Reset combat and give yourself the first attack.
B) Fear/Rout/Hysteria - Flee Command: Reduce attacker count. Break contact.
C) Fury/Frenzy/Mayhem - Attack Command: Use while Hidden to make enemies fight each other.
D) Courage/Rally/Call-to-Arms - Inspire Command: Cast on allies for improved performance.
E) Muffle - Mute: Useful for Sneaking.
F) Invisibility - Vanish: Useful for infiltration and breaking contact.
Imperial: Res & Des proficiencies
Nahkriin: +50 Magicka, 20% Res & Des Discount
| ~ | ~ | ~ KIT ~ | ~ | ~ |
Head: Nahkriin (+50 Magicka, 20% Res & Des Discount)
Neck: +Magicka / +Shock Rst. --Set2--> +Res / +Des
Chest: +Res / +Des
Hands: +1-Hand / +Block --Set2--> +Heavy Armor / ???
Fingers: +Res / +Des
Feet: +1-Hand / Shock Rst. --Set2--> +Stamina / Frost Rst.
Shield: +Block / Shock Rst. --Set2--> +Magic Rst. / Frost Rst.
| ~ | ~ | ~ | ~ | ~ | ~ | ~ |
Overall Set 1 | +>90 Mgk; +>60% Res & Des; +90% Shock Rst.; +>60% 1-Hand; +>60% Block
Overall Set 2 | +50 Mgk; +>90% Res & Des; +>60% Frost Rst.; +25% M Rst.; +~40 Stm & H.Ar
---------------------------------------------------------------------------------------------------------------------
Dunmer: +50% Fire Rst. (/ Nord: +50% Frost Rst.)
Otar: +30% Fire, Frost, Shock Rst.
| ~ | ~ | ~ KIT ~ | ~ | ~ |
Head: Otar (+30% Fire, Frost, Shock Rst.)
Neck: Frost(/Fire) Rst. / Shock Rst.
Chest: +Des / +Light Armor --Set2--> +Cjr / +Light Armor
Hands: +Block / +Light Armor --Set2--> +Archery / +Light Armor
Fingers: +Des / Magic Rst. --Set2--> +Archery / +Cjr
Feet: Frost(/Fire) Rst. / Shock Rst.
Shield: +Block / Magic Rst. --Set2--> N/A
| ~ | ~ | ~ | ~ | ~ | ~ | ~ |
Overall Set 1 | 80% Fire(/Frost) Rst.; >90% Frost(/Fire) & Shock Rst.; +80 L.Ar; +>50% Magic Rst.; +>60% Block; 50% Des Discount
Overall Set 2 | 80% Fire(/Frost) Rst.; >90% Frost(/Fire) & Shock Rst.; +80 L.Ar; +>60% Archery; 50% Cjr Discount
---------------------------------------------------------------------------------------------------------------------
Bosmer: Archery and Stealth Skills proficiencies
Krosis: +20% Archery, Lockpicking, Alchemy
| ~ | ~ | ~ KIT ~ | ~ | ~ |
Head: Krosis (+20% Archery, Lockpicking, Alchemy) --Set2--> +Illusion / +Conjuration
Neck: +Archery / +Sneak --Set2--> +1-Hand / +Block
Chest: +Illusion / +Conjuration
Hands: +Archery / +Sneak --Set2--> +1-Hand / +Block
Fingers: +Archery / +Sneak --Set2--> + 1-Hand / +Block
Feet: +Sneak / +Stamina --Set2--> +1-Hand / Frost Rst.
Shield: N/A --Set2--> +Block / +Frost Rst.
| ~ | ~ | ~ | ~ | ~ | ~ | ~ |
Overall Set 1 | 25% Ill & Cjr Discount; +>120% Archery; +>100% Sneak; +40 Stamina
Overall Set 2 | 50% Ill & Cjr Discount; +>130% 1-Hand; +>100% Block; +>50% Frost Rst.
1: Maru Salek [High Elf - FireMage] Destruction , Conjuration , Enchanting , Archery , Speech , One-Handed
2: Name [Imperial - Treasure Hunter] Speech , Archery ,
3: Name [Race - Tank]
4: Name [Race - Shadow Knight]
Stgm1:
--Character
Orc
--Loadout
Lft: Menace Swd
Rgt: Menace Swd
Hd: Robust / Relentless / Juggernaut H.Ar
Nk: Duelist Necklace
Ch: Robust / Relentless / Juggernaut H.Ar
Hs: Duelist H.Ar
Fs: Duelist Ring
Ft: Duelist H.Ar
--Useful Skills : Lv.31
1H : 13pts
x5 Armsman: +100% Dmg
x3 Bladesman: +20% Swd Crit Ch
x2 Dual Flurry: +35% Dual AtkSpd
Dual Savagery: More Dual PwrAtk Dmg
Fighting Stance: -25% PwrAtk cost
Savage Strike: +25% PwrAtk Dmg
H.Ar : 7pts
x5 Juggernaut: +100% rating
Well-Fitted: +25% rating if all H.Ar
Matching Set: +25% rating if matching
Enc : 6pts
x5 Enchanter: +100% Enc potency
Insightful Enchanter: +25% Stat Enc potency
Smi : 5pts
x5 H.Ar forging (Steel, Orc, Dwarven, Ebony, Dragon): New, better item sets; higher rating / dmg
--Useful Potions
Paralysis Poison: Leaves target vulnerable
Duelist Potion: +1H Dmg
Stm Potion: More PwrAtk allowance
--Useful Shouts
Windfury: +AtkSpd
MFD: Damage multiplier on target
Disarm: Remove offensive capability of weapon-users
U. Force: Leaves target vulnerable
Ice Breath: Synergy w/weapons; HP & Stm Dmg
Drain Vitality: Steals enemy resources; Dmg while increasing PwrAtk allowance
Dragon Locations
◾Ancient's Ascent
◾Autumnwatch Tower
◾Bonestrewn Crest
◾Dragontooth Crater
◾Eldersblood Peak
◾Lost Tongue Overlook
◾Mount Anthor
◾Northwind Summit
◾Shearpoint
◾Skyborn Altar
--Dragon Priest Locations
Krosis | Shearpoint | +20% lockpicking, alchemy and archery
Hevnoraak | Valthume | +100% Poison and Disease resistance
Morokei | Labyrinthian (College Quest) | +100% magicka regen
Otar | Ragnvald | Fire, frost and shock resistance is improved by 30%
Nahkriin | Skuldafn, (Main Quest) | +50 magicka and -20% restoration and destruction cost
Rahgot | Forelhost | +70 stamina
Vokun | High Gate Ruins | -20% alteration, cojuration and illusion cost
Volsung | Volskygge | +20 carry limit, 20% better prices and underwater breathing
Wooden mask | Labyrinthian | Makes a strange humming noise . . .
Giant Camps
◾Broken Limb Camp
◾Bleakwind Basin
◾Blizzard Rest
◾Cradlecrush Rock
◾Guldun Rock
◾Red Road Pass
◾Secunda's Kiss
◾Sleeping Tree Camp
◾Steamcrag Camp
◾Stonehill Bluff
◾Talking Stone Camp
◾Tumble Arch Pass
Camps
◾Dragon Bridge Overlook
◾Druadach Redoubt
◾Halted Stream Camp
◾Karthspire
◾Karthspire Camp
◾Knifepoint Ridge
◾Robber's Gorge
◾Serpent's Bluff Redoubt
Forts
◾Bloodlet Throne
◾Broken Tower Redoubt
◾Cracked Tusk Keep
◾Darklight Tower
◾Driftshade Refuge
◾Faldar's Tooth
◾Fellglow Keep
◾Fort Amol
◾Fort Dawnguard
◾Fort Dunstad
◾Fort Fellhammer
◾Fort Frostmouth
◾Fort Greenwall
◾Fort Greymoor
◾Fort Hraggstad
◾Fort Kastav
◾Fort Neugrad
◾Fort Snowhawk
◾Fort Sungard
◾Gallows Rock
◾Harmugstahl
◾High Hrothgar
◾Ilinalta's Deep
◾Mistwatch
◾Morvunskar
◾Northwatch Keep
◾Nightcaller Temple
◾Treva's Watch
Towers & Watchtowers
◾Abandoned Prison
◾Bannermist Tower
◾Bleakwind Bluff
◾Cradle Stone Tower
◾Dead Crone Rock
◾Falkreath Watchtower
◾Nilheim
◾Peak's Shade Tower
◾Pinefrost Tower
◾Refugees' Rest
◾Rift Watchtower
◾Shor's Watchtower
◾Snowpoint Beacon
◾South Skybound Watch
◾Stendarr's Beacon
◾Sundered Towers
◾Valtheim Towers
◾Western Watchtower
◾Window's Watch Ruins
◾Whitewatch Tower
Tombs
◾Angarvunde
◾Ansilvund
◾Arcwind Point
◾Bleak Falls Barrow
◾Dead Men's Respite
◾Deepwood Redoubt
◾Dustman's Cairn
◾Folgunthur
◾Forelhost
◾Frostmere Crypt
◾Geirmund's Hall
◾Hag's End
◾Hag Rock Redoubt
◾High Gate Ruins
◾Hillgrund's Tomb
◾Ironbind Barrow
◾Korvanjund
◾Labyrinthian
◾Lost Valley Redoubt
◾North Shriekwind Bastion
◾Ragnvald
◾Rannveig's Fast
◾Saarthal
◾Shroud Hearth Barrow
◾Silent Moons Camp
◾Silverdrift Lair
◾Snow Veil Sanctum
◾South Shriekwind Bastion
◾Twilight Sepulcher
◾Ustengrav
◾Valthume
◾Volskygge
◾Volunruud
◾Yngol Barrow
◾Ysgramor's Tomb
Shout List
◾Animal Allegiance
1 - Inside Angarvunde in The Rift, West of Riften on the mountain.
2 - Inside Dragon's lair in Ancient's Ascent
3 - During Glory of the Dead, you'll find it in Ysgramor's Tomb.
◾Aura Whisper
1 - Inside Volunruud in The Reach, where you encounter a Dragon Priest.
2 - At a Dragon's lair at Northwind Summit.
3 - In Volunruud during The Silence Has Been Broken Dark Brotherhood quest.
◾Become Ethereal
1 - Inside Ustengrav from The Horn of Jurgen Windcaller
2 - Above the Lost Valley Redoubt
3 - End of Ironbind Barrow in Winterhold Hold
◾Call Dragon
1, 2, 3 - You learn Call Dragon during "The Fallen."
◾Call of Valor
1, 2, 3 - Call of Valor is automatically learned during the main quest.
◾Clear Skies
1, 2, 3 - Clear Skies is learned during the main quest "The Throat Of The World."
◾Disarm
1 - Silverdrift Lair
2 - There's a Dragon's lair at Eldersblood Peak.
3 - Speaking With Silence (a Thieves' Guild quest) takes you to Snow Veil Sanctum.
◾Dismay
1 - Lost Tongue Overlook, where you'll encounter a Dragon.
2 - Pieces of the Past takes you to Dead Crone Rock.
3 - Shalidor's Maze in Hjaalmarch.
◾Dragonrend
1, 2, 3 - Dragonrend is automatically learned during the main quest "Alduin's Bane."
◾Drain Vitality
1 - Inside Dimhollow Crypt, an area you'll explore anyway during "Awakening."
2 - In The Forgotten Vale. The Word Wall is located in the middle of the frozen lake.
3 - Found in Arcwind Point, west of Riften. The Word Wall is located near an altar.
◾Elemental Fury
1 - Shriekwind Bastion , Directly North of Falkreath
2 - Dragontooth Crater
3 - In The Break of Dawn, in the Kilkreath Ruins in Haafingar. Learn from Word Wall by the Statue to Meridia.
◾Fire Breath
1 - Dustman's Cairn during The Companions quest "Proving Honor."
2 - Sunderstone Gorge
3 - Found in The Throat Of The World
◾Frost Breath
1 - Skyborn Altar (dragon's lair) during a Miscellaneous quest. East of Morthal
2 - Folgunthur in Hyjaalmarch. Requires the side quest "Forbbiden Legends."
3 - Bonestrewn Crest
◾Ice Form
1 - Saarthal near the end of Under Saarthal
2 - Mount Anthor
3 - Frostmere Crypt
◾Kyne's Peace
1 - Shroud Hearth Barrow in Ivarstead. You must complete the Investigate Shroud Hearth Barrow miscellaneous objective to receive the Sapphire Dragon Claw necessary to reach this word.
2 - End of Ragnvald
3 - Rannveig's Fast
◾Marked for Death
1 - In The Dark Brotherhood Sanctuary
2 - In Forsaken Crypt
3 - Autumnwatch Tower, south of Ivarstead.
◾Slow Time
1 - The Jagged Crown quest in Korvanjund, behind the throne at the end.
2 - Hag's End (The Reach)
3 - The Staff of Magnus takes you to a Dragon Priest lair
◾Storm Call
1 - High Gate Ruins while following a lead given to you by courier.
2 - During The World-Eater's Eyrie, you'll be taken to Skuldafn.
3 - Forelhost in The Rift
◾Soul Tear
1, 2, 3 - Learned in first 3 uses of Summon Durnehviir shout.
◾Summon Durnehviir
1, 2, 3 - Learned during Dawnguard DLC Questline "Beyond Death."
◾Throw Voice
1, 2, 3 - Shearpoint
◾Unrelenting Force
1 - Bleak Falls Temple during "The Golden Claw" or "Dragon Rising."
2 - Learned from Greybeards in High Hrothgar during "The Way Of The Voice" main questline
3 - Learned from Greybeard after returning the Horn of Jurgen Windcaller.
◾Whirlwind Sprint
1 - Learned from Greybeards in High Hrothgar during "The Horn Of Jurgen Windcaller."
2 - Volskygge.
3 - Dead Men's Respite in "Tending the Flames."
Magic worth 100% Discount
Destruction - Offensive spells for Magic artillery.
A) Flames - Flamethrower: Area DPS. Good vs non-mages.
B) Frostbite - Icethrower: Area DPS, Slow, and Stamina burn. Good vs melee attackers.
C) Sparks - Chemical Thrower: Magicka Burn. Good vs Mages.
D) Runes - Mines: High Area DPS traps.
E) Lightning Bolt - Sniper Rifle: Instant-hit linear shot unaffected by gravity. Good vs Mages.
F) Fireball - Rocket Launcher: High Area DPS projectile.
G) Fi/Fro Cloak - Damage Aura: Fire for DPS, Frost for vs melee attackers for Stm burn.
Restoration - Defensive spells for resource regeneration, magic defense, and fighting undead.
A) Healing - Repair: Faster HP Regen.
B) Fast/Grand Healing / Close Wounds- Item: Instant-use Health kit.
C) Healing Hands - Repair: Bestow HP/s heal on ally.
D) Wards - Shield: Chargeable shield that absorbs magic damage.
E) Turn/Repel / Bane of Undead - Repellent: Force undead opponents to flee combat.
F) Circles - Force Field: Prevent susceptible undead from entering cast area.
Alteration - Support spells for adapting to various situations.
A) Fleshes / Dragonhide - Armor: Augment physical damage reduction. Defensive combat spells.
B) Candle/Magelight - Torch: Illuminate areas for exploration. Auxiliary roaming spell.
C) Detect Life/Death - Enhanced Senses: See enemies through walls. Sneak spells.
D) Telekinesis - Reach: Can reach items otherwise out of grasp. Can avoid Indy traps.
E) (Mass) Paralyze - Tranquilizer: Can incapacitate enemies for assassination or sneaking.
F) Waterbreathing - Dive Mask: For underwater exploration.
Conjuration - Offensive spells for summoning reinforcements and/or weapons.
A) Familiar - Attack Dog: Weak reinforcement spell. Good for early levels.
B) Fire Atro - Ranged Ally: Long-range firebolt caster. Also detonates fire nova upon death.
C) Fro Atro - Melee Ally: Close-range melee attacker. Beefy, Stamina-burn frontline.
D) Raise dead - Ally: Reanimate powerful felled foes to fight for you w/their weapon(s). "Dark Souls" Perk makes corpses more beefy than Atros.
E) Thralls - Follower-Ally: Lasts until killed or new minions conjured.
F) Command/Expel Daedra - Repel: Terrify or Unsummon Conjurations.
G) Bound Weapons: Weightless alternative to having weapons. Can adapt to any offense. "Oblivion Binding" is good vs enemy Conjurers.
Illusion - Support spells for manipulating enemies and managing aggression.
A) Calm/Pacify/Harmony - Stop Command: Reset combat and give yourself the first attack.
B) Fear/Rout/Hysteria - Flee Command: Reduce attacker count. Break contact.
C) Fury/Frenzy/Mayhem - Attack Command: Use while Hidden to make enemies fight each other.
D) Courage/Rally/Call-to-Arms - Inspire Command: Cast on allies for improved performance.
E) Muffle - Mute: Useful for Sneaking.
F) Invisibility - Vanish: Useful for infiltration and breaking contact.
Imperial: Res & Des proficiencies
Nahkriin: +50 Magicka, 20% Res & Des Discount
| ~ | ~ | ~ KIT ~ | ~ | ~ |
Head: Nahkriin (+50 Magicka, 20% Res & Des Discount)
Neck: +Magicka / +Shock Rst. --Set2--> +Res / +Des
Chest: +Res / +Des
Hands: +1-Hand / +Block --Set2--> +Heavy Armor / ???
Fingers: +Res / +Des
Feet: +1-Hand / Shock Rst. --Set2--> +Stamina / Frost Rst.
Shield: +Block / Shock Rst. --Set2--> +Magic Rst. / Frost Rst.
| ~ | ~ | ~ | ~ | ~ | ~ | ~ |
Overall Set 1 | +>90 Mgk; +>60% Res & Des; +90% Shock Rst.; +>60% 1-Hand; +>60% Block
Overall Set 2 | +50 Mgk; +>90% Res & Des; +>60% Frost Rst.; +25% M Rst.; +~40 Stm & H.Ar
---------------------------------------------------------------------------------------------------------------------
Dunmer: +50% Fire Rst. (/ Nord: +50% Frost Rst.)
Otar: +30% Fire, Frost, Shock Rst.
| ~ | ~ | ~ KIT ~ | ~ | ~ |
Head: Otar (+30% Fire, Frost, Shock Rst.)
Neck: Frost(/Fire) Rst. / Shock Rst.
Chest: +Des / +Light Armor --Set2--> +Cjr / +Light Armor
Hands: +Block / +Light Armor --Set2--> +Archery / +Light Armor
Fingers: +Des / Magic Rst. --Set2--> +Archery / +Cjr
Feet: Frost(/Fire) Rst. / Shock Rst.
Shield: +Block / Magic Rst. --Set2--> N/A
| ~ | ~ | ~ | ~ | ~ | ~ | ~ |
Overall Set 1 | 80% Fire(/Frost) Rst.; >90% Frost(/Fire) & Shock Rst.; +80 L.Ar; +>50% Magic Rst.; +>60% Block; 50% Des Discount
Overall Set 2 | 80% Fire(/Frost) Rst.; >90% Frost(/Fire) & Shock Rst.; +80 L.Ar; +>60% Archery; 50% Cjr Discount
---------------------------------------------------------------------------------------------------------------------
Bosmer: Archery and Stealth Skills proficiencies
Krosis: +20% Archery, Lockpicking, Alchemy
| ~ | ~ | ~ KIT ~ | ~ | ~ |
Head: Krosis (+20% Archery, Lockpicking, Alchemy) --Set2--> +Illusion / +Conjuration
Neck: +Archery / +Sneak --Set2--> +1-Hand / +Block
Chest: +Illusion / +Conjuration
Hands: +Archery / +Sneak --Set2--> +1-Hand / +Block
Fingers: +Archery / +Sneak --Set2--> + 1-Hand / +Block
Feet: +Sneak / +Stamina --Set2--> +1-Hand / Frost Rst.
Shield: N/A --Set2--> +Block / +Frost Rst.
| ~ | ~ | ~ | ~ | ~ | ~ | ~ |
Overall Set 1 | 25% Ill & Cjr Discount; +>120% Archery; +>100% Sneak; +40 Stamina
Overall Set 2 | 50% Ill & Cjr Discount; +>130% 1-Hand; +>100% Block; +>50% Frost Rst.
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