![Image](https://m.media-amazon.com/images/M/MV5BMjAwNzBhYzctOGIwOC00OWI0LWIwNzUtMDQ3OTcxOTljYmIzXkEyXkFqcGdeQXVyMTE0MzQwMjgz._V1_QL75_UX500_CR0,26,500,281_.jpg)
Venice VR Expanded will run online this year.
The virtual reality line-up for the Venice Film Festival (September 2-12) features 31 competition titles, including a project created by Jon Favreau.
Badged Venice VR Expanded, the strand will run entirely online. The out of competition line-up includes nine of the best international VR titles and four projects developed during the Biennale College Cinema - VR.
The Favreau project is Gnomes & Goblins, an original production from Wevr, MWMi and Golem Creations that features a virtual world created by the Lion King director in collaboration with VR director Jake Rowell.
The Venice VR digital platform,...
The virtual reality line-up for the Venice Film Festival (September 2-12) features 31 competition titles, including a project created by Jon Favreau.
Badged Venice VR Expanded, the strand will run entirely online. The out of competition line-up includes nine of the best international VR titles and four projects developed during the Biennale College Cinema - VR.
The Favreau project is Gnomes & Goblins, an original production from Wevr, MWMi and Golem Creations that features a virtual world created by the Lion King director in collaboration with VR director Jake Rowell.
The Venice VR digital platform,...
- 7/31/2020
- by 1101184¦Orlando Parfitt¦38¦
- ScreenDaily
Every year, the Independent Games Festival gathers hundreds of indie games to play, judge, and recognize. Not only are they providing gamers the invaluable service of finding the hidden masterpieces that are released every year, but they also bring awareness to the gems that deserve to be played.
This year the over 650 entrants were distributed to 375 judges to be evaluated for each category like Excellence in Visual Art, Narrative, or Design. 650 is far more entries than they have had in years past, showing the obvious growth of the “indie gaming market” in recent years.
The winners will be announced on March 19th at the Game Developers Conference 2014, where the winners of each category will receive prize moneys (up to $30k for the grand prize), an immense amount of recognition, and even a deal with Valve for Steam distribution (if they wish). The Steam distribution deal may end up being the...
This year the over 650 entrants were distributed to 375 judges to be evaluated for each category like Excellence in Visual Art, Narrative, or Design. 650 is far more entries than they have had in years past, showing the obvious growth of the “indie gaming market” in recent years.
The winners will be announced on March 19th at the Game Developers Conference 2014, where the winners of each category will receive prize moneys (up to $30k for the grand prize), an immense amount of recognition, and even a deal with Valve for Steam distribution (if they wish). The Steam distribution deal may end up being the...
- 1/8/2014
- by Christian Mills
- GeekTyrant
What happens when a bunch of designers from around the world get to show off some of their new, innovative, or just out there ideas at Gdc 2012 on the same stage where Flow and Katamari Damacy made their debuts?
Hit the jump to find out.
First up, Pietro Riva and Nicolo Todeschi of Team Focaccia showed off the prototype for their abstract shooter, Mirror Moon, where you use your "gun" to affect the alignment of nearby heavenly bodies and solve the spare, alien environment's puzzles. You can find a brief trailer for the game here.
Next up, Steve Zwink introduced his prototype, Scale, another Fps set in a colorful, Mario 64-style world. Zwink explained that your gun can scale everything in the world to solve puzzles. In one example, he jumped on the back of a butterfly, expanded its size, riding it to another location. In another instance, there was...
Hit the jump to find out.
First up, Pietro Riva and Nicolo Todeschi of Team Focaccia showed off the prototype for their abstract shooter, Mirror Moon, where you use your "gun" to affect the alignment of nearby heavenly bodies and solve the spare, alien environment's puzzles. You can find a brief trailer for the game here.
Next up, Steve Zwink introduced his prototype, Scale, another Fps set in a colorful, Mario 64-style world. Zwink explained that your gun can scale everything in the world to solve puzzles. In one example, he jumped on the back of a butterfly, expanded its size, riding it to another location. In another instance, there was...
- 3/12/2012
- by Charles Webb
- MTV Multiplayer
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