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1-16 of 16
- Five friends head out to rural Texas to visit the grave of a grandfather. On the way they stumble across what appears to be a deserted house, only to discover something sinister within. Something armed with a chainsaw.
- The thief Gaston escapes the dungeon of medieval Aquila through the latrine. Soldiers are about to kill him when Navarre saves him. Navarre, traveling with his spirited hawk, plans to kill the bishop of Aquila with help from Gaston.
- On a secluded farm in a nondescript rural town, a man is slowly dying. His family gathers to mourn, and soon a darkness grows, marked by waking nightmares and a growing sense that something evil is taking over the family.
- In 13th-century Ireland, a group of monks must escort a sacred relic across a landscape fraught with peril.
- Mory, a cowherd, and Anta, a university student, try to make money in order to go to Paris and leave their boring past behind.
- This is the tale of a crazed family of weirdos led by Crawldaddy who like to kill people and remove their skin.
- When she was a teenager, a woman got pregnant and wound up giving up the baby up for adoption. Now, 21 years later, she sets out to find her now-grown child.
- The player must stop villainous Mad Dog McCree and his gang of outlaws, who've robbed the bank, locked up the sheriff, tied up the mayor and kidnapped his lovely daughter. The game is not completely linear.
- When a woman, able to read the thoughts of others, comes to help survivors of the 1995 Kobe earthquake, she encounters a girl with Multiple Personality Disorder whose dangerous 13th personality, Isola, must be stopped.
- Summer 2018. A young man goes back to the place that brought all his childhood summers to life. There, he says goodbye to this place, what he was, and his first lover.
- The sheriff runs Oswald the Rabbit out of town; but then Oswald finds the sheriff's infant son out in the desert.
- The player continues to pursue the villainous outlaw, Mad Dog McCree, as well as look for McCree's legendary hidden loot. The game is not completely linear.
- The Doomsday clock has been moved up, though Styx argues that is has not been moved up far enough.
- Budnick has found the legendary Cursed Skull. While the boys form a secret society, camp falls victim to a wave of inexplicable bad luck.
- Dear Vikings: There's a new Viking-themed promotion at the Krusty Krab, so SpongeBob is determined to find out everything there is to know about Vikings. And what better way to find out about Vikings than to talk to them himself? So SpongeBob writes a letter to the Vikings, and is surprised when they decide to pay a visit to the Krusty Krab to answer his questions in person. Ditchin: Mermaidman and Barnacleboy are having a book signing, but SpongeBob can't go because he has boating school. After some convincing, Patrick finally gets SpongeBob to take a bathroom break from class-a really long one-so they can go to the signing, and SpongeBob can just go back to class when he's done! But the day turns sour when SpongeBob becomes racked with guilt about ditching class.
- A mining operation in Cerrejon, Northern Colombia, opened a window onto a previously unknown period of the earth's history and a world teeming with giant creatures emerged.