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- This Czech comedy was arguably the first theatrical interactive movie ever created. The audience could vote what should happen next by pressing buttons of different color. As intentional irony, there's only one ending.
- 360 VR film with interactive elements, a poetic journey through the intimate world of memories and thoughts of a woman, going through several stages of her life and her different selves.
- Caught in the middle of a plagiarism lawsuit, author Samuel Gibson discovers his story can go multiple ways- but can he maintain control over the characters in his life? The cards are in your favor.
- Interactive video art installation in which the visitors, by advancing up the corridor that ends in a projected image of a tree, control its growth.
- Twenty-three short moving image projects that span a broad range of imaginative thoughts and ideas. These projects represent a significant portion of Grant Patten's creative output during his time as a university undergrad from 2003 to 2008. 1: The Life of a Circuit Box in a Wall - envisioning the mundane imaginatively; 2: Colors & Shapes - expression through color and shape; 3: Memory Catalyst: Sound Version - the common need for a visual impetus in accurate recollections; 4: Memory Catalyst: Paint/Scratch Version two; 5: The Doze - the illusion/reality dichotomy; 6: The Cowardly Camera - the personality of the camera. 7: The Visual Literacy Challenge - aiding in the treatment of a widespread ailment, visual illiteracy; 8: Perspectives - the cinematic notion of competing perspectives on the same event; 9: Bob's Fate - the script is about fate and the attempt to overcome it; 10: lament one - the conveyance of an atmosphere; 11: lament two - version two; 12: The Living Quarters of a Young Man - the exploration of a space and the potential discoveries therein; 13: Double Exposure - a visual experiment; 14: DOC-U-MEN-TA-RY - the artificiality of reality; 15: The Bureau of Health - the maddening mystery of disease; 16: The Chaos Problem - creating order out of chaos; 17: The Storyteller - inspired by the idea of the unreliable narrator; 18: A Study of Wind Behavior - the discovery of a pattern within nature; 19: Visual Study - the analysis of imagery and the benefits thereof; 20: The Interactive Cinema - a call to eradicate the passivity of the medium; 21: The (Rough) Date of My Death - the use of aleatory techniques to predict mortality; 22: Exploring Spaces: A Documentary Moment - bending a real reality into a movie reality; 23: Documentation of Non-Synchronous Area - the personification and characterization of architecture.
- A couple of film students attempt to build a device that could potentially revolutionize the medium. But one day an important object that is required for their experiment goes missing.
- The beginning of social interactivity with a pack of 3 VHS.
- Educational historical FMV puzzle game. Follow the evolution of human civilization and technology from prehistory to modern times and solve puzzles tied to what you've learned to progress.
- Companies are using digital signs for business to engage both their internal and external audiences.
- 2019–Podcast EpisodeFrom shops to restaurants, campus bookstores to zoos, hotels and casinos to car dealerships - retail digital signs are being used to improve the customer experience, motivate staff and increase sales.
- 2019–Podcast EpisodeBoost viewer engagement with these five easy content design tips: prioritize readability, design for the specific environment, maintain brand consistency, leverage storytelling and embrace interactivity.