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1-6 of 6
- Following clues to the origin of mankind, a team finds a structure on a distant moon, but they soon realize they are not alone.
- A crew of scientists embarks on a mission aboard a ship called the Nightflyer to investigate a mysterious alien signal, but they soon begin to question if something is already on the ship with them.
- Dr. Elizabeth Shaw repairs David on an abandoned Engineer vessel as they continue their search for humanity's creators.
- Fourth in the series of four interactive comic book adventure games featuring Victor Vector and Yondo. In the future, the world is still recovering from the tech crash of 2093 that wiped out most technology and almost destroyed the civilization. Everything is now run by the benevolent cyber-curator. Tragically, the biogel he's running on has been almost depleted and he's dying. His pet project is the Museum of Fantastic Phenomena. Since time-traveling technology has been invented, he sends his enthusiastic digital agents to the past to locate interesting unique objects that the future has lost track of. The objects are retrieved from the past and put in the museum as part of its permanent historical exhibition. Dying Curator asks you, the Archivist, to help his two best time-traveling agents Victor Vector and Vector's talking cyber-dog Yondo retrieve the original biogel that was used for his creation. The two return to the eve of the crash, the same time when the Curator has been originally constructed. They must figure out where to go and what to do to reach their ultimate goal, the science building that holds the biogel, and collect the correct items that they'll need to overcome the obstacles in the way. They also meet an old friend, Delta Mode, although she has never met them. The game is both the prequel and the final sequel that ends the franchise and it reveals the history of the game's future world as well as the backstory of some of the recurring characters.
- Third in the series of four interactive comic book adventure games featuring Victor Vector and Yondo. In the future, the world is still recovering from the tech crash of 2093 that wiped out most technology and almost destroyed the civilization. Everything is now run by the benevolent cyber-curator. His pet project is the Museum of Fantastic Phenomena. Since time-traveling technology has been invented, he sends his enthusiastic digital agents to the past to locate interesting unique objects that the future has lost track of. The objects are retrieved from the past and put in the museum as part of its permanent historical exhibition. Curator asks you, the Archivist, to help his two best time-traveling agents Victor Vector and Vector's talking cyber-dog Yondo retrieve Nero's mythical hypnotic harp in the past. Once in 64 A.D., they must figure out where to go and what to do to reach their ultimate goal, the Nero's palace, and collect the correct items that they'll need to overcome the obstacles in the way. They must also watch out for their arch-enemy Ram Axis, a monstrous sentient shape-shifting cyber-virus, who wants the objects for himself to use them for evil. They also meet an old frienemy.
- A team of scientists join the crew of the Nightflyer on a journey to make contact with alien life.